First Pass, rough animation. Had to shake off that rust, been a long time since I worked in 2D. In addition to learning TV Paint. How does this go again? Right, primary motion, volumes, action paths. 12 principles in mind now!
In After Effects, I create a composition and add paper texture underneath the Illustrator files, set to Alpha matte.
Next, I bring in the line art with the fill. I add a choker to the fill and put it into the negatives to make it larger and rounded, like a cut-out outline. I add a paper texture loop with some that I have scanned. I'll need to get heavier paper next time - it's not very textured here.
Then I add a drop shadow. As you can see, I'll need to watch those ears.
I bring them together, turn the layers 3D and add a spotlight.
Two looks here, with a black background and with a paper one.
Some scenes will have the back background, with an ink texture on loop in the back (I haven't had time to make ink textures, that will have to be added to the schedule).
I hope this takes less time once I've gotten used to the technique. This took two 1/2 days beginning to end. It was actually quicker to do it in stop-motion, although I suspect it would be more unpractical in other scenes. I may also draw elements of the background and scan them in, rather than using exclusively Illustrator files. If there is time, I'd like to add a step with watercolour texture.
For other scenes, two different fills will be used to give shadows and different texture loops within the animation, such as the mask scene. This will give depth with the layer, especially those light on the background (most scenes).
Still a few errors here - the ball doesn't fly away in perspective (whoops). I'll get to it in revisions.
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