I printed the turnaround onto Watercolour paper. Good to do this and identify all the possible problems.
First I figured out where the camarea would go and the angle the sutout needed to be at. Then I drew along the edge to maintain that angle. Using Blu-tack I set the cutouts along that line. I used Dragonframe to draw a circular volume, to which I matched the heads, much like I had in the turnaround earlier in Photoshop.
Problems:
I neglected to draw a line along which to fold it, which means that the height was subtly different. A line to indicate the bottom and another to maintain the length of the bottom as the same
Blu-tack - can be glimpsed underneath the cutout and can raise its height
Lighting - What works for one cutout may cast a shadow on the other. Light must be head-on and watched for consistency.
Set: It was difficult to keep the set from moving when constantly pulling the blu-tack off. Sets (which will be minimal) must be secure and kept a little distance from the character.
Showing posts with label aesthetic experimenting. Show all posts
Showing posts with label aesthetic experimenting. Show all posts
Monday, 16 February 2015
Sunday, 15 February 2015
Aesthetic Experimenting : Digital Texture Loops
While making the final descision between stop motion cutouts (printed from 2D) and painted, I created these Gifs to get an idea of a purely digital aesthetic. They were created in Photoshop, with a fill of the character's linework being filled with a loop of scanned textures.
Paper and Ink
Colour Only
Ink Wash and gradient on Background & Same With Paper Texture
Acrylic Paint
Paper Texture on Black
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