Tuesday 29 September 2015

Set WIP

Pictures of the set WIP. Pretty much done. I do need some siding for the corners. I used craft wood from Michael's for the window and door frames, as well as the boards inside the wall. The doorknob was interesting. I had a knob whose screw was too short. Thankfully Bill (swiftly becoming my power tools guru) was able to use an interesting drill bit to carefully thin the 1/4" wood until the screw reached. Forgot to take a picture while the knob was attached. I used No More Nails as my glue. Faster drying than the the wood glue I initially purchased. Once again, thanks Bill. So much is owed to you.

Sunday 19 April 2015

Mongoose Character Intro Animatic

MG Chara Intro Animatic March 31 2015 from Chantal Beaulne on Vimeo.

Mongoose - Concept Art

Black and White Film - ACE April 13th Cut

cbeaulne junior film ace April 13 2015 from Chantal Beaulne on Vimeo.

This is the cut shown at the presentation. I'm taking a step back from it for now, getting some feedback, and in a month I'll return, give it more of an aesthetic, edit a few shots, and then begin submitting it to festivals. Thanks to everyone for their positive reception. You've made me so glad I made this film. Thanks especially to Megan Parker, whose friendship kept me going, even when I know she was having a hard time as well. Extra thanks to Martin Rose, without whom I would never have managed to pull these ideas together, and whose openess and discussions kept me excited about the project. Making this film, and more importantly, finishing it, was incredibly important to me and I almost can't believe it's over. Cheers to everyone.

Wednesday 25 March 2015

WIP March 24

  • Longer holds on begining and ends of sequences - add boil
  • change boils to x3 instead of double frame to slow 
  • move camera for final scenes? 
  • Add carress for hands

Wednesday 11 March 2015

Animatic/WIP Reel Update March 11th

https://vimeo.com/121916464

Updated Production Schedule



On the Bright Side, I have ordered TV paint. It should arrive during the week. So All nighters will help me catch up. As is I am one and a half shots behind.

Wednesday 4 March 2015

Current Tests

 
Need to work on timing.Originally I envisioned a zoom into the hands after the slow-mo. We'll see If I have time.


This scene here moves too quick in the beginning.
  • dominant hand touches first - move in stages
  • slower at beginning
  • Delicate
  • Timing - crescendo 
  • Asymmetry - separation, dif personalities
  • Fingers moving at different tempos

Roughing in faces now

  • Thomas rub shoulder 
  • Work on timing, poses
  • Thomas: blink, glance quickly at Ave, then back

Wednesday 25 February 2015

Daniel Sousa Prezi



Bare Bones Animatic


animatic feb 25 from Chantal Beaulne on Vimeo.

password:ecuad

There are two other scenes in the middle and the end I'm also working in. This is a 'bare bones' animatic, in other words, the scenes that are a priority. In case I fail to finish all the scenes, these can be cut into a watchable film. I've decided not rely on music for the film, so I'll be recutting more atmospheric sound.

An older 'bare bones' is below.


ace animatic ver 5 Feb 16 from Chantal Beaulne on Vimeo.

Monday 23 February 2015

Model

 
It's always helpful to have a model. I made this over reading week. I was in Alberta at the time and forgot about atmosphere and pressure affecting cook time. So it got pretty scorched and can't stand so good. Head is separate for angles. 

Speaking of reference, I also took a ton of video of my bro. Thanks Al for your help. And running outdoors in the snow with your shirt off. You probably didn't have to take it off but I guess seeing the muscles always helps. :) 

Sunday 22 February 2015

Process of A Shot - Early Days

Martin has advised I make most of the process digital in order to expedite it. I've used Adobe After Effects to achieve this look. I may tweak it once I have finished my animation, in order to make it more unique. I quite liked the look of my watercolours, and may try to add back that look.


First Pass, rough animation. Had to shake off that rust, been a long time since I worked in 2D. In addition to learning TV Paint. How does this go again? Right, primary motion, volumes, action paths. 12 principles in mind now! 

Next: secondary animation, follow-through. The ears and tail/scarf. Technically the sleeves as well, but I'm running out of time. I'll make them a little tighter and minimize that.

Next,  I colour behind to achieve a fill. This proved more difficult then I'd assumed it'd be, as I'm not sure how to get TV Paint to fill a selection. It tended to fill in the line art when I used the paint bucket. I made a selection and coloured with an airbrush.

Next, I move into Illustrator and draw the background. This one is fairly simple. I just need grass and trees.





In After Effects, I create a composition and add paper texture underneath the Illustrator files, set to Alpha matte.



Next, I bring in the line art with the fill. I add a choker to the fill and put it into the negatives to make it larger and rounded, like a cut-out outline. I add a paper texture loop with some that I have scanned. I'll need to get heavier paper next time - it's not very textured here.

Then I add a drop shadow. As you can see, I'll need to watch those ears.

I bring them together, turn the layers 3D and add a spotlight.




Two looks here, with a black background and with a paper one.

Some scenes will have the back background, with an ink texture on loop in the back (I haven't had time to make ink textures, that will have to be added to the schedule).

I hope this takes less time once I've gotten used to the technique. This took two 1/2 days beginning to end. It was actually quicker to do it in stop-motion, although I suspect it would be more unpractical in other scenes.  I may also draw elements of the background and scan them in, rather than using exclusively Illustrator files. If there is time, I'd like to add a step with watercolour texture.

For other scenes, two different fills will be used to give shadows and different texture loops within the animation, such as the mask scene. This will give depth with the layer, especially those light on the background (most scenes). 


Still a few errors here - the ball doesn't fly away in perspective (whoops). I'll get to it in revisions.